This is my third game of the 20 games challenge.  BREAKOUT!

First i didn’t want to make this game, but after i was done with the prototype, and was doing the art. I did like to make the game more polished!

The thing that i have learned about this project:  

  • Controller Vibrations on a controller(not in the web_build)
  • Make a simple economic model. Where the points will subtract in the “buy bricks” feature
  • Learned how to make that every 2500 points you get a new life. 
  • Collision and how it bounces with the ball. 
  • That i only need 1 grey sprite, and use the color filter in godot, to make different colors.
  • Learned finally what move_and_slide() does in godot. My pebble was not hitting the borders, so that was good lesson :D 
  • Also sorry for OCD people, but i learned the hard way that a vertical canvas is not good for itch.io so the vertical bars will change positions between scenes. 

What I forgot to mention in Flappy Car and in this game all the assets are made by me. 

SFX and Music in FL Studio

Pre-render background in Adobe After Effects

Peddle, Bricks and the metallic background in Adobe Illustrator

Thumbnail made in Adobe Photoshop

I used public domain fonts:

  • Neonsans
  • Robtronika


Next Game: Jetpack Joyride!


Game Controls:

Move the Pebble = Arrow keys left and Right / Thumbstick  

Buy Bricks/ Reset (will cost you points) = R / Select

Main menu = ESC / Start Button 


Published 10 hours ago
StatusReleased
PlatformsHTML5
AuthorDVH
Tags20-games-challenge, Arcade, dvh
ContentNo generative AI was used

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