Breakout Clone
This is my third game of the 20 games challenge. BREAKOUT!
First i didn’t want to make this game, but after i was done with the prototype, and was doing the art. I did like to make the game more polished!
The thing that i have learned about this project:
- Controller Vibrations on a controller(not in the web_build)
- Make a simple economic model. Where the points will subtract in the “buy bricks” feature
- Learned how to make that every 2500 points you get a new life.
- Collision and how it bounces with the ball.
- That i only need 1 grey sprite, and use the color filter in godot, to make different colors.
- Learned finally what move_and_slide() does in godot. My pebble was not hitting the borders, so that was good lesson :D
- Also sorry for OCD people, but i learned the hard way that a vertical canvas is not good for itch.io so the vertical bars will change positions between scenes.
What I forgot to mention in Flappy Car and in this game all the assets are made by me.
SFX and Music in FL Studio
Pre-render background in Adobe After Effects
Peddle, Bricks and the metallic background in Adobe Illustrator
Thumbnail made in Adobe Photoshop
I used public domain fonts:
- Neonsans
- Robtronika
Next Game: Jetpack Joyride!
Game Controls:
Move the Pebble = Arrow keys left and Right / Thumbstick
Buy Bricks/ Reset (will cost you points) = R / Select
Main menu = ESC / Start Button
| Published | 10 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | DVH |
| Tags | 20-games-challenge, Arcade, dvh |
| Content | No generative AI was used |

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